Thursday, October 13, 2011
Reference Setup
Two reference planes were created in the x and y axis and the lined up pictures were assigned to them. The gizmo of the plane was moved so that the image was not stretched.
Topology
When using the front reference plates in 3D studio max, the first task would be to make a 2D spline out of polygons. These polygons would then be repositioned using the side reference plate. Before drawing the polygons, there would need to be some sort of guide to where the polygons should be placed. The first stage of adding these guides is to draw the muscles in the face so the polygons will slow in the correct way. Key areas of the face will also be added like the nose and lips. After the key features and muscles are added, the next stage is to draw 4 sided polygons over the face following the flow around the muscles so that it will be easy to model and to animate later on.
Wednesday, October 12, 2011
Reference Plates
To model my face into 3D studio max, I first need to have references plates of the front and side of my face. These pictures can then be used on plans to create an accurate 3D model.
The next stage is to adjust the pictures’ size and rotation so both pictures line up with each other. This included the eyes, nose, ears, and mouth.


Monday, September 26, 2011
Reaction to the Brief
The first part of the brief is to model your own head using the spline modelling. This sounds interesting because it will involve going into more detailed modeling and expand and what I learnt last year.
The second part of the brief is to model and animate Finchingfield guildhall planned expansion in groups. This will be the first time in which we have modeled something as a group. The model will be large and will have a lot of detail.
The second part of the brief is to model and animate Finchingfield guildhall planned expansion in groups. This will be the first time in which we have modeled something as a group. The model will be large and will have a lot of detail.
Subscribe to:
Posts (Atom)



