Thursday, October 20, 2011

Back of Head and Neck

After the front of the head was completed, the next stage was to complete the rest of the head, making sure the polygons continue to flow in the same direction and all have four sides. The reference plane was edited in Photoshop to add more tropology lines to identify the flow of the back of the head. In 3d studio max the new reference plane was loaded into the plates. A sphere was created and resized to match the size of the head. The sphere was used as a shortcut to create the top of the skull easily. The amount of polygons of the sphere was decreased to match the amount of polygons on the top of the forehead. Half the sphere was deleted because it would be mirrored with the symmetry. The centre of sphere and the bottom two thirds were also deleted. Using the snap tool and shift copy, more polygons were created to form the side of the head.


The polygons continued to be created by shift copy until the neck was finished. The face was selected and the skull mesh was attached so the head was just one mesh. All the vertices along the edge of the face were then weld to the vertices on the edge of the skull. Final adjustments were made to the neck and throat so the model would match the reference plates.

No comments:

Post a Comment