Wednesday, October 19, 2011

Drawing Boxes

Using the line tool, four sided splines were created over the front viewport following the reference plates as closely as possible. The snap tool was also used to make sure all the corners were directly on top of each other. Due to the high level of detail, the nostril was skipped due to the amount of polygons required in such a small place.


Once all the polygons had been created, one of the polygons was converted to an editable poly. All the other polygons were then attached to the one editable poly. With this all the polygons were recognised as one object. The weld tool was then used to merge all the vertices together so the polygons were now just one mesh.

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