Friday, October 21, 2011

Ear

To create the ear first topology lines were drawn in Photoshop. Using the same method used on the face, the ear was split into four sided polygons. The new reference plate was again loaded into 3ds max with the new ear topology.



In the left viewport, the line and snap tool was used to draw over the topology lines of the reference plane. One of the lines was selected and was converted to an editable poly. All the other polygons were then attached to the editable poly and the vertices were weld together. Using the front reference plane, the vertices in the ear were pulled in the correct position in the Z axis.

The ear was then attached to the rest of the head and moved into position ready to be weld in position. However there were not enough polygons on the side of the face to attach the ear properly.

The problem was how to attach the ear without using any triangles or polygons with five sides. The amount of vertices on the face to connect to the ear was only four however on the ear there was eight vertices. First the ear vertices were decreased to four, using a four sided polygon in-between every pair of polygons on the ear.

The new vertices were then snapped to the face vertices and weld together.

Once the front of the ear was connected, the back of the ear needed to be created. This was done by selecting the edged of the ear and holding shift while moving the edge in the Z axis. This created a copy of the edges giving the ear depth. The edge was copied again only this time the scale was decreased to create behind the ear. The next stage was to weld the back of the ear to the rest of the face. Using the same method used for the front of the ear, the back of the ear was connected and weld to the face.


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